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Information zu Vectorman (2003) |
| Eingetragen am 05.07.2026 04:15:36 von MortyreR45 |
| Zuletzt geändert am 05.07.2026 04:23:17 von MortyreR45 |
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Vectorman PS2 Unreleased Prototype Sep 06 2002, generelle Information [nie erschienen] |
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Hinweis, keine download Links nur Information für die Datenbank / no download Links only information for the Database
12 Unreleased Prototype Versionen wurden von Vectorman für die PS2 Console im Jahr 2023 veröffentlicht, diese Builds erstrecken sich von 2002 bis Mitte 2003. Mit jedem neuen Build verbessert sich das Concept. Vermutlich Cancelled weil der Character Vectorman viel Ähnlichkeit hat mit Master Chief von Halo, aber das kann auch ein Gerücht sein. Es befinden sich 3 Trance/Rave Tracks im Gameplay. Getestet für diesen OGDB Bericht wurde eine der ersten Test Versionen von 2002, aber nicht alle Versionen zu 2003 und drüber.
Test auf nativ PS2 mit FMCB OPL als ISO mit USB Mode : funktioniert sehr gut
Data Match ->
Build ID : SLPS_666.66
Build Datum : 09.09.2002
Größe als Image : 95MB
SYSTEM.CNF
BOOT2 = cdrom0:\SLPS_666.66;1
VER = 1.00
VMODE = NTSC
SMALLF~1.DAT
Changes:
Sasha's cupid is in a car
updates to FFD's to make system more general.
The following are effectsed
car warping when drivings
flatten and overinflate
dent and overinflate
Improved dent Algorithm to produce more interesting dents
(dent happens when you hit something at a moderate speed, or when hit by the boxing gloves)
Camera control tightened a little (it moves faster)
QA:
Lightning Cloud:
Timing:
What do you think of the overall timing of the weapon?
What do you think of the rate of fire?
What do you think of the speed of the projectiles?
Sound Hooks:
What do you think of the timing of the "placeholder" sounds?
What do you think of the number of sounds?
What do you think of the placeholder sounds themselves- do they at least resemble what final sounds would be?
Interaction/Relation:
What do you think of the way it works with other weapons?
How does this weapon compare with other weapons?
Gameplay/Strategy:
When you picked up the weapon for the first time, did you know what it was?
When you picked up the weapon for the first time, did you know how to use it?
When you used the weapon for the first time, was it funny?
Is the weapon fun to use?
Is there a weapon that, for you, fulfils the same purpose but is more fun? Or less fun? Which?
Art:
What do you think of the mesh and textures?
What do you think of the FX?
Mole
What do you think of the timing of the animations?
Does it provide an advantage in a race?
Booster Rocket
Does it provide an advantage in a race?
Is the rocket fast enough?
Buzzsaw [please answer assuming that the current implementation will become the Axe]
Timing:
What do you think of the timing of the weapon?
What do you think of the rate of fire?
What do you think of the speed of saw?
Ammo:
What do you think of the amount of ammo provided?
Mount:
What do you think of the place the weapon is attached?
do not include below here
Nov 10, 1999
Power up changes:
- Pickups will not replace already mounted packs, crates will be thrown away if you cannot mount the pickup
- Cars may have more than one power up.
currently are calls are set to accept 2 powers + primary weapon.
you will need to bind trigger_2 in the .psc file
dec 22
- fixed: when set_control_mode() was called with high priority, the car would never recover |
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| Sep 06 2002 Gameplay |
Details
Hinzugefügt von: MortyreR45 am 05.07.2026 04:16:02
Zuletzt bearbeitet von: MortyreR45 am 05.07.2026 04:16:02
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| pseudointeractive E3 |
Details
Hinzugefügt von: MortyreR45 am 05.07.2026 04:16:15
Zuletzt bearbeitet von: MortyreR45 am 05.07.2026 04:16:15
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| IGN |
Details
Hinzugefügt von: MortyreR45 am 05.07.2026 04:16:24
Zuletzt bearbeitet von: MortyreR45 am 05.07.2026 04:16:24
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